From MSTS to Locomotion
You will need the following programs:
– Microsoft TrainSimulator
– Adobe Photoshop CS (or higher) alternatively use Adobe Photoshop 6
– Konverter (optional)
This tutorial is based on the previous one. Therefore the basics will not explained.
You install the programs listed above with the given installation routine and as mentioned in the previous tutorial.
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If that’s done, you can close Photoshop for now. Now we’re ready to build a new model.
The first Model
First you have to make your images with MSTS2loco. But move the controller
of the size to the left to 20. Therefore the measuring template makes no sense.
You should orient at the edges left and right. It should not be hidden during rotations. Don’t forget to make the hook on the right light and then you’re ready.
Wally would come as next. But this program is not needed anymore. Instead we need to edit the images with IrfanView or something similar to convert from .bmp to .png.
So start the program and click on “File”. Now search for “Batch-Conversion”.
A new window opens with many confusing buttons and fields.
First you need to work as “Batch conversion”.
Next step, search for .png. On the right you search for the folder, in which the images to edit are located.
Below push the button “Add all” but only one time!
Further left: Choosing the target folder.
Remind yourself to the first tutorial, we made a folder DAT and another folder in it called PNG. That is our target. The exact reason will be clear soon.
Now search the set “Walter.atn” (At the tab “Play”). There you’ll find everything needed.
Choose the target folder. In our case the working folder PNG.
Then make a hook at “Include All Subfolders”.
The red models will be explained later. Making the contrast and colours brighter is usually used for steam locomotives. Except you have a very dark model. If not, we start with “Stufe 0 Antialising”.
After that, there will be many blue images. Therefore you should seek for the non-complete blue images and cut them out. Now go to your backup folder, paste them in and delete all complete blue images in the working folder. Next copy all images from the backup folder and paste them into the working folder.
Some hints at the end:
1. At the beginning just edit one vehicle. If you think you’re secure in dealing with it, you can edit more vehicles at one time simultaneously.
2. You can create more folder for backups e.g. if you made a mistake you have another backup.
3. Do not hesitate to mail me if you have questions or something isn’t clear.
The red models make an exception. This is a critical colour in “Locomotion”.
Therefore there is an own editing action in Photoshop. The work process will be the same before you use Photoshop.
In the best case we will not find red images (all were adjusted), or at worst the half of it is red. They haven’t been adjusted and you can take the missing ones from the backup.
You can also delete the red images, copy the blue images and paste them into the backup folder you’ve just made.(Also let it overwrite!)
The rest works as it is described above.
Bilious green is making problems too.
Therefore there is an action at “Farbbearbeitung.atn” which is called “Am Ende Locoleuchgrün entfernen”.
At that point you must work as like with the red ones.
As already suggested, the vehicles have to be under 18m long. You will see it in MSTS2loco when the vehicle is hidden because of its length.
Now we need the Shape File Manager.
In order: width, height and length. We need the third field, the length. Now paste in (Ctrl+V) the result that we calculated.
Important! The Shape File Manager does not work with commas, but with dots! Therefore you must correct the result.
Click OK and wait till a message appears which says that the backup files were made.
Now you can convert it as it is described above.